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- on mouseDown
- global ngyou, mylist, zmylist
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to the number of cast "dnCLEAR"
- else
- set the castNum of sprite clickOn() to the number of cast "CLEAR"
- end if
- updateStage()
- end repeat
- set ngyou to 0
- set mylist to 0
- set zmylist to 0
- put EMPTY into field "Selected"
- put EMPTY into field "zSelected"
- put EMPTY into field "test"
- set the visible of sprite 13 to 0
- set the visible of sprite 11 to 0
- set the visible of sprite 6 to 0
- set the castNum of sprite clickOn() to the number of cast "CLEAR"
- updateStage()
- end
-